Thursday, May 31, 2007

Microsoft Surface

Who say that apple is the best company for user interface.
Look at how microsoft is giving a lesson to apple

http://www.microsoft.com/surface/


Impressive ! Worth the virtual tour.

Seams to me be the next operating system !

Microsoft CEO Steve Ballmer showed off Surface, novel interface technology that powers a touch-screen tabletop on which you can create and manipulate images and content with gestures of your hands. The initial units will sell for between $5,000 and $10,000 each and are likely to find homes in hotels, casinos and retail stores (along with the dens of wealthy geeks). Consensus of onlookers: Pretty cool.

Wednesday, May 16, 2007

Unix Thread Versus Windows Thread

A good article for people who are trying to build efficient cross platform threading class
to be build on Linux or Windows


http://www.microsoft.com/technet/interopMigration/taskstools/migrate/unix/ucamg/ch03uav3.mspx

Tuesday, May 15, 2007

Visual Studio Project to Makefile for cross platform project

Visual Studio 6

To export a makefile
From the Project menu, select Export Makefile.
In the Export Makefile(s) dialog box, select the project(s) for which you want to create a .mak file.
A separate .mak file is created for each project you select.
If you want Visual C++ to update dependency information, check the Write dependencies when writing makefiles checkbox.
If you know that you want to automatically export the .mak file each time you update this project, use the following procedure.
To automatically export a makefile when the project is updated

1 From the Tools menu, choose Options.
2 On the Build tab, check the Export makefile when saving project file checkbox.
Selecting this option increases the time it takes to save the project.
3 To automatically write dependency information every time you export a makefile
From the Tools menu, choose Options.
4 On the Build tab, check the Always write dependencies when writing makefiles checkbox.
Selecting this option considerably increases the time it takes to write the .mak file.
5 To specify per-configuration dependency information
From the Project menu, choose Settings.
On the General tab, check the Allow per-configuration dependencies checkbox.
Selecting this option increases the time it takes to write the dependency information, according to the number of build configurations in the project.

http://msdn2.microsoft.com/en-us/library/aa233950(VS.60).aspx


Visual Studio .NET

Comvert the project to Visual Studio 6 using
stephane rodriguez prjconverter then export to makefile using Visual Studio 6

http://www.codeproject.com/tools/prjconverter.asp?df=100&forumid=10069&exp=0&select=1288997


WineMaker

The Winelib development toolkit

http://www.winehq.org/site/docs/winelib-guide/winelib-toolkit


Other

would be nice to implement a plugin for Visual Studio 2005.
I am using one to generate doxygen automatically. Merging code from winemaker
into a VS2005 plugin would be a great idea.

What about exporting the project towards those fancy building script as well

SConstruct
ANT
etc...

Monday, May 07, 2007

Using mouse and clipboard between two separate Operating Systems running on two separate boxes

Have you ever wanted to be able to cut and past text between two separate Operating System running on two diffrence box. Have you ever wanted to use one mouse on multiple Operating System.

What you are looking for is Synergy.

Synergy lets you easily share a single mouse and keyboard between multiple computers with different operating systems, each with its own display, without special hardware. It's intended for users with multiple computers on their desk since each system uses its own monitor(s).
Redirecting the mouse and keyboard is as simple as moving the mouse off the edge of your screen. Synergy also merges the clipboards of all the systems into one, allowing cut-and-paste between systems. Furthermore, it synchronizes screen savers so they all start and stop together and, if screen locking is enabled, only one screen requires a password to unlock them all. Learn more about how it works.

http://synergy2.sourceforge.net/

Tuesday, May 01, 2007

Show TIB Under The Hood From Matt Pietrek

Matt Pietrek is the author of Windows 95 System Programming Secrets (IDG Books, 1995).

http://www.microsoft.com/msj/archive/s2ce.aspx

While Windows NT™ and Windows® 95 are quite different under the hood, they both share a key system data structure that many programmers aren't aware of. To be a bit more precise, certain fields of this data structure are shared. Regardless of the differences, this structure is used extensively, and is even accessed by compiler-generated code. That's right, your C++ compiler generates code to access system level information directly.

What structure am I talking about? It goes by at least two different names. The Windows 95 code calls it a Thread Information Block (TIB).

In Windows NT, it's called the Thread Environment Block (TEB). However, I've seen it referred to as a TIB in some Windows NT header files so, for the purposes of this column, I'll refer to it as a TIB.

What's in a Thread Information Block that makes it so special? As its name implies, the data found in a TIB relates to threads, and there's a TIB for each thread in the system.

In fields shared by Windows NT and Windows 95, you'll find information like a pointer to the thread's structured exception handler list, the location of the thread's stack, and the location of the thread local storage slots. Other fields in the TIB differ between Windows NT and Windows 95.

You might be surprised to learn that the TIB didn't first appear in Windows NT or Windows 95. The TIB has its ancestry in OS/2, before Microsoft created Windows NT, and it still exists in OS/2 today. In fact, the OS/2 TIB shares much of the same format, and is accessed in the same manner as under Win32®. There's even a line in a Microsoft header file (NTDDK.H) that says <<>>

// This structure MUST MATCH OS/2 V2.0!
<<>>

How would you get at the TIB if you were inclined to go poking around? It's as easy as looking at what the FS register points to. Hey! Didn't segments and segment registers go away in Win32? For the most part, that's true. However, in all Intel-based Win32 implementations (even the forgotten stepchild, Win32s), the FS register points to the TIB. Thus, all of the structure offsets that I'll detail later can be used as offsets into the segment pointed to by the FS register. For example, FS:[0] points to the structured exception handling chain, while FS:[2C] points to the thread's thread local storage array.

I just mentioned that compilers access the TIB structure directly. Let's look at a small example to see this in action. This is a very small C program that uses structured exception handling:

int main()
{
__try
{ int i = 0;

}
__except( 1 )
{ int j = 1: }
return 0;
}

When compiled, the first part of the resulting code looks like this: 401000: PUSH EBP

401001: MOV EBP,ESP
401003: PUSH FF
401005: PUSH 00404000
40100A: PUSH 00401140
40100F: MOV EAX,FS:[00000000]
401015: PUSH EAX
401016: MOV DWORD PTR FS:[00000000],ESP

The thing to notice is the series of PUSH instructions. They create a data structure on the stack (sort of like an invisible local variable). The instruction at offset 0x_40100F retrieves the head of the structured exception handling chain out of the thread information block and stores it into EAX-this is where the FS:[00000000] part of the instruction comes from. The code then pushes the current head of the structured exception handling chain list onto the stack. This finishes the process of creating a local data structure on the stack. Finally, the MOV DWORD PTR FS:[00000000],ESP instruction changes the head of the structured exception handling chain to point at the newly created data structure.
The key point is that Win32 compilers implicitly know about the TIB and generate code that accesses it. Because the compiler can't know which Win32 system the code will run on, you can safely assume that any compiler-generated code that references the FS segment uses fields common between Win32 platforms.

Common Fields in the TIB You just saw one example of a TIB structure field that's common to all Win32 implementations. In this section, I'll list all of the common fields, along with a short description. The fields that differ between Win32 implementations are described later.

There are several different header files floating around that define the fields of a TIB. Unfortunately, they're not always consistent with each other or complete. In the Windows NT DDK, you'll find a structure called an NT_TIB defined in NTDDK.H.

In the Windows NT 3.51 service pack 3 SDK update, a new WINNT.H was added that also defines an NT_TIB structure.

In addition, someone from the Windows 95 team posted online a snippet from an .H file that described a TIB.

In my descriptions, I've tried to use the most descriptive name. You'll see these names in the TIB.H file included with the SHOWTIB program I'll present later on.

The 00h DWORD pvExcept field contains a pointer to the head of the thread's structured exception handling chain. The chain is a linked list of EXCEPTION_REGISTRATION_RECORD structures (which unfortunately are not defined in any official .H file).

For more information on the structured exception handling chain, you might refer to chapter 3 of my book "Windows 95 System Programming Secrets."
The 04h DWORD pvStackUserTop field contains the linear address of the topmost address of the thread's stack. Put another way, at no point will this thread have a stack pointer value that's greater than or equal to the value of this field.
The 08h DWORD pvStackUserBase field contains the linear address of the lowest committed page in the thread's user mode stack. As the thread uses successively lower addresses in the stack, those pages will be committed, and this field will be updated accordingly.

The 14h DWORD pvArbitrary field is theoretically available for applications to use however they want. It's almost like an extra thread local storage slot for you to use, although I've never seen an application use it.

The 18h DWORD ptibSelf field holds the linear address of the TIB. Put another way, the TIB block contains a pointer to itself. Why bother doing this? If the TIB's fields are used extensively, it makes sense for 32-bit code to read and write the TIB using regular pointers rather than using a segment register override (for example, by using FS:[xxxxxxxx]). The SHOWTIB program presented later uses this field.

The 2Ch DWORD pvTLSArray field contains a pointer to the thread local storage (TLS) slots for the thread. For example, if you had a TLS index value of 4, you could take this pointer, add 10h to it ( 4 * sizeof(DWORD) ), and retrieve the TLS value directly. Knowing that this field points to the thread's TLS slots, you could write your own versions of TlsSetValue and TlsGetValue easily. If you use _ _declspec(thread) variables in your code, check out the ASM code emitted by your compiler.

You'll find that it uses this field.
The location of the TLS slots is quite different between Windows NT and Windows 95. In Windows NT, this field contains a null pointer until the first time a TLS slot is used in the thread, then the system allocates memory for the TLS slots out of the default process heap. (In Windows NT, a buffer overrun of a HeapAlloc'ed block could trash your TLS data.)

Under Windows 95, this field always points to the TLS slots that are kept as part of the Ring 3 thread database.

Windows NT TIB fields
The meaning of some TIB data differs depending on whether you're running under Windows NT or Windows 95. This section of the OS/2 subsystem-Windows NT support running OS/2 1.X applications. For regular Win32 apps, this field appears to always be zero.

The 10h DWORD FiberData field's meaning depends on what version of Windows NT the thread is running. In the Windows NT 3.51 service pack 3 SDK update, WINNT.H describes this field as pointing to fiber data. Fibers are described in the accompanying HLP file as lightweight threads that are scheduled manually. Prior to the service pack update, this field was named "Version". Presumably this means what version of the system the thread expects to be running on, but I was unable to make sense of the values in this field.

The 20h DWORD processID field holds the process ID of the thread. The GetCurrentProcessId function in Windows NT 3.51 simply returns whatever is in this field.

The 24h DWORD threadID field holds the thread's ID. The GetCurrentThreadId function in Windows NT 3.51 returns the value in this field.

The segment pointed at by the Windows NT TIB actually extends far beyond the fields that I've described here. I've only mentioned the fields that fall within the first 34h bytes (the size of a Windows 95 TIB).

Windows 95 TIB fields
While the Windows NT TIB fields are relatively sedate, the Windows 95 TIB contains a fair amount of intriguing information. This section covers fields specific to the Windows 95 TIB.

The 0CH WORD pvTDB contains the task database selector for the task associated with the thread. The task database is a segment allocated from the 16-bit global heap, and the handle is known as an HTASK.

In Windows 95, every process (even a Win32 process) has a task database created for it. The 0EH WORD pvThunkSS field contains the selector that Windows 95 uses as the 16-bit stack selector when a thread thunks from 32-bit code to 16-bit code.
The 1CH WORD TIBFlags field is intended to hold various bit flags. The only known value is TIB_WIN32 (that is, 1).

If the low bit of this value is set, it's a 32-bit thread, otherwise it's a thread from a 16-bit process. The 1Eh WORD Win16MutexCount field is related to the thread's ownership of the Win16Mutex, which is a global critical section that only allows one thread at a time to be in 16-bit code.

Normally, this field's value is -1, which indicates that the thread doesn't own the Win16Mutex. As the thread enters and leaves thinking code, the value of this field is incremented and decremented accordingly.

The 20h DWORD DebugContext field normally contains the value zero. However, when you're debugging the thread's process, this field contains a pointer to a structure that contains register values and is similar to, but not the same as, the CONTEXT structure defined in WINNT.H.

The 24h DWORD pCurrentPriority field points to a DWORD containing the thread's scheduling priority. This will be some value between zero (lowest) and 31 (highest). The DWORD pointed to by this field is above 3GB in linear memory, which places it in VxD land. This makes sense, as threads are scheduled by the ring 0 Virtual Machine Manager (VMM). For normal priority threads, the priority DWORD will contain 9.

The 28h DWORD pvQueue field contains the message queue selector assigned to the thread.

Message queues are the means by which window messages get to the appropriate windows. In Windows 95, each thread can have its own message queue, but it is initially created without one. Therefore, this field may contain zero.

The 30h PVOID* pProcess field contains a linear address for the process database representing the process that owns the thread. However, this is not the same as a process handle or process ID.

Some Random Notes on TIBs
As I was experimenting with TIBs for this column, I came across some tidbits of information worth passing on.

First, in Windows 95, at offset 52h in each task database segment, you'll find the TIB selector for the primary thread in the process. At offset 54h in the task database, you'll find the linear address of the TIB. This is particularly interesting in that task databases are used by the 16-bit components of Windows 95. It appears that the 16-bit components may occasionally access thread-specific data in the TIB.

I also noticed the different uses of the FS register between Windows NT and Windows 95. Under Windows NT, the FS register is always the same for each thread's TIB. This implies that the linear address for the FS selector has to change whenever a thread switch occurs. In contrast, Windows 95 dedicates a different selector for each TIB (and hence, for each thread). The linear address of a Windows 95 TIB selector doesn't change.

I'll let you guess which method is kinder to system resources.
The SHOWTIB program
To bring the TIB to life, I wrote the SHOWTIB program (see Figure 1). SHOWTIB is a simple command-line program with two goals. The first is to create one or more threads. (You specify the actual number of threads on the command line. For example, "SHOWTIB 5" tells SHOWTIB to spin off five threads and display their TIBs.) The second goal is to display the various fields of each thread's TIB structure once all the threads are running. I show only the TIB structures for threads created by the primary thread, not for the primary thread itself.
In displaying the TIB for each thread, SHOWTIB first displays the fields common to all Win32 operating systems, then decides whether it's running on Windows NT or Windows 95. Depending on which system is running, SHOWTIB displays specific fields in the TIB relevant to the operating system. To make each TIB display come out coherent and in one piece, the DisplayTIB function guards the display code with a critical section.

There are two interesting pieces of code in SHOWTIB.CPP. Near the start of the DisplayTIB function, the code uses a bit of in-line assembler to grab the field at offset 18h in the TIB and stash it away into a pointer. Offset 18h is the linear address of the TIB. I did this so I could access the rest of the TIB with a regular pointer.

The alternative would have meant using in-line assembler and FS segment overrides to retrieve all of the values. Win32 compilers simply don't have a way to let you easily read from any segment other than the data segment (the DS register).
The second interesting piece of code is near the end of main.

After creating all the threads and storing all the corresponding thread handles into an array, I call WaitForMultipleObjects, passing in the array of thread handles. If I didn't do this, the primary thread could return from the main routine and call the exit function before the worker-bee threads had terminated. The result would be an incomplete display of all the various TIBs.

While Windows NT and Windows 95 are quite different under the hood, the TIB is one of the few areas you can rely on to be the same.

This isn't a coincidence; since threading is such an integral part of both operating systems, it's only natural that some common method of supplying thread-specific information would be needed.

The TIB is not described in any official documentation other than .H files. Nonetheless, it's an integral part of the Win32 specification that all Win32 implementations must conform to.